Weaponmaker - Interpersonal Minor Quest
Many guilds assume that weaponmaking requires .
Later in development each weaponsmith faces a set of minor quests which test the ability to understand these assumptions. The first quest requires the smith figure out that it is an assumption in order to complete the quest. The second quest requires the weaponsmith to choose between accepting the assumption and rejecting it. The third quest requires the smith to adopt an attitude towards others who made the other choice in the second quest.
First Interpersonal Minor Quest
Replace this paragraph with a full description of the quest which requires the weaponsmith to understand that the assumed requirements you have spelled out above are, in fact, only assumptions.
Second Interpersonal Minor Quest
Replace this paragraph with a full description of the quest which requires the smith to choose between accepting the guild's assumptions or not.
Third Interpersonal Minor Quest
There are two possibilities here. The first is:
Replace this paragraph with a full description of the quest which requires the weaponmaker to deal with the fact that some other guild members do not accept guild's preconceptions about the skill. In other words, will they pursue those assumptions evangelically or tolerantly?
The second (to be used if guild norms are not accepted) is:
Replace this paragraph with a full description of the quest which requires the weaponsmith to deal with the fact that some other guilders do not choose to "think outside the box." In other words, will they rebel openly or quietly?
See also Weapons and Weaponsmith Template.
— Scotus - 24 Dec 2000
