Weaponmaker - Imperial Minor Quest
Many cultures assume that weaponsmaking requires .
Fairly early in development each weaponsmith faces a set of minor quests which test the ability to understand these assumptions. The first quest requires the smith figure out that it is an assumption in order to complete the quest. The second quest requires the weaponmaker to choose between accepting the assumption and rejecting it. The third quest requires the weaponsmith to adopt an attitude towards others who made the other choice in the second quest.
First Imperial Minor Quest
Replace this paragraph with a full description of the quest which requires the weaponsmith to understand that the assumed requirements you have spelled out above are, in fact, only assumptions.
Second Imperial Minor Quest
Replace this paragraph with a full description of the quest which requires the weaponmaker to choose between accepting the cultural assumptions or not.
Third Imperial Minor Quest
There are two possibilities here. The first is:
Replace this paragraph with a full description of the quest which requires the weaponsmith to deal with the fact that some other weaponmakers do not accept societal preconceptions about the skill. In other words, will they pursue those assumptions evangelically or tolerantly?
The second (to be used if societal norms are not accepted) is:
Replace this paragraph with a full description of the quest which requires the skill user to deal with the fact that some other practitioners do not choose to "think outside the box." In other words, will they rebel openly or quietly?
See also Weapons and Weaponsmith Template.
— Scotus - 24 Dec 2000
