Traits
Traits are the world-visible characteristics of an !AnimatedObject. Each trait is derived from a single Periodic Object which describes its inherent value as dictated by the circumstances of its creation (eg., inherited genetic traits in the case of a Character, etc.) and one or more Statistics from the AnimatedObject's components.
Traits define useful characteristics about how the development of an AnimatedObject's components affect its suitability for or reaction to a given situation. They are used in the determination of the initial characteristics of Events created by the player's invocation of a Verb, the effect of outside Events which have propagated to the AnimatedObject, and other such operations.
See Also
— GedTheGreysHain - 20 Aug 2000
— GedTheGreysHain - 31 Aug 2000 [Moved Dave's notes about periodicity vs. developmental-ness to Developmental Objects?]
— GedTheGreysHain - 23 May 2003 [Refined the definition to reflect current design]
