Sins of the Empire

Why creating the opportunity to build a kingdom or an empire is a hard thing to do in a MMORPG.

In his article Sins of the Empire, Darien Kane discusses the mistakes in fundamental design made in MMORPG design that preclude the need for empires. He mentions a number of things every society must provide its members:

  • Every society must be able to answer the basic biological needs of its members: food, drink, shelter, and medical care. This leads to the sins of:
    • lack of biological needs
    • environmental invulnerability
    • shallow implementation of health needs and health care
  • Every society must provide for the production and distribution of goods and services (perhaps through a division of labor, rules concerning property and trade, or ideas about the role of work). The associated sins are:
    • unlimited resources
    • unrealistic disposition of resources
    • simplistic processes of refinement and crafting
  • Every society must provide for the training (education, apprenticeship, passing on of values) of an individual so that he or she can become a functioning adult in the society. The sins:
    • insufficient distinction between newbies and veterans
    • lack of varied methodologies for passing on learning
  • Every society must provide for the maintenance of internal and external order (laws, courts, police, wars, diplomacy). Sin:
    • imposition of arbitrary legal systems and policing
  • Every society must provide meaning and motivation to its members. No sins listed.

See also Hard Problems.

Scotus - 11 Nov 2003