Natural Language Generation

Plans for creating the NLG bits of the game.

Parts to implement first:

  • PerceptionObject - gathers list of objects to use to describe your surroundings
  • GameObject - Add facilities for generation of appropriate nouns (subject, direct object)
    • Use Linguistics::EN
  • Events - Add facilities for generation of appropriate verbs
  • WordNet class-generator tool - Given a type of game object, suggest a class hierarchy (hyper-/hyponyms), component parts for meronyms,