Natural Language Generation
Plans for creating the NLG bits of the game.
Parts to implement first:
- PerceptionObject - gathers list of objects to use to describe your surroundings
- GameObject - Add facilities for generation of appropriate nouns (subject, direct object)
- Use Linguistics::EN
- Events - Add facilities for generation of appropriate verbs
- WordNet class-generator tool - Given a type of game object, suggest a class hierarchy (hyper-/hyponyms), component parts for meronyms,
