Narrative Spike

Personas

Personas are a list of example characters that we can use to do experiments like this. They're used to figure out what the differences in experience and operation might be for different characters in the game.

[Ed- This whole Personas section should probably be moved to a page by itself eventually. There's a loadable module for them at source:trunk/experiments/personas.rb which can be used to play with them programmatically.]

Gerl the Gnarled

Stalwart and true, Gerl is not the most attractive fellow there ever was, but he's a good gnome to have in your corner when things get sketchy. He doesn't back down easily, is resourceful, and is a fairly accomplished inventor. [...]

 Statistics
  Soul: (33 inspiration/33 karma)
  Mind: (89 concentration/89 perspicacity)
  Body: (46 energy/46 vitality)

 Traits
  strength: 24  intelligence: 46  creativity: 18
  grace: 22  resilience: 31  perceptiveness: 36
  dexterity: 38  empathy: 27  glamour: 20
  stamina: 25  willpower: 34  magistry: 28

Meriwym the Maid of Illanc

Meriwym is a spoiled academic who has never had to deal with the real world, having been tucked away with her books and experiments for most of her early life. She has recently been thrust into an adventure quite unwillingly [...]

 Statistics
  Soul: (98 inspiration/98 karma)
  Mind: (73 concentration/73 perspicacity)
  Body: (13 energy/13 vitality)

 Traits
  strength: 8  intelligence: 38  creativity: 50
  grace: 22  resilience: 18  perceptiveness: 42
  dexterity: 28  empathy: 46  glamour: 36
  stamina: 27  willpower: 30  magistry: 39

Scenes

Walking Into a Meadow

Objects:

  • Forest [Area] {name: Stillin Forest, container}
    • Meadow [Area] {lute-shaped, 60m x 45m, contained by Forest}
      • Path [Path] {dusty, well-worn}
      • Well [Structure] {1.5m high, 1m dia, 30m deep, moss-covered, }
      • Gnome [Character::Body] {name: Gallin, .3m tall, blonde hair, green eyes, scar from left ear to chin, activities: sitting, polishing weapon}
        • Military Pick [Instrument] {high quality}
        • Cap [Clothing] {red,three-cornered}
      • Flora [Collection] {grass, flowers}
      • Minerals [Collection] {jade, feldspar}
      • Fauna [Collection] {mice, voles, badger}
    • Player-Character's Body [Character::Body]
  • Weather [Science] {high cirrus, cumulonimbus to the east, winds from the east @ 3km/h}

Event Stream:

  1. Player has 'walking' activity property attached to her body object via the 'walk' verb of the Move ability.
  2. MoveEvent?: PC {east 1m}
  3. LookEvent?: PC {no target}
Error: Failed to load processor console
No macro or processor named 'console' found

Walking Into a Meadow (Blinded)