Narrative Spike
Personas
Personas are a list of example characters that we can use to do experiments like this. They're used to figure out what the differences in experience and operation might be for different characters in the game.
[Ed- This whole Personas section should probably be moved to a page by itself eventually. There's a loadable module for them at source:trunk/experiments/personas.rb which can be used to play with them programmatically.]
Gerl the Gnarled
Stalwart and true, Gerl is not the most attractive fellow there ever was, but he's a good gnome to have in your corner when things get sketchy. He doesn't back down easily, is resourceful, and is a fairly accomplished inventor. [...]
Statistics Soul: (33 inspiration/33 karma) Mind: (89 concentration/89 perspicacity) Body: (46 energy/46 vitality) Traits strength: 24 intelligence: 46 creativity: 18 grace: 22 resilience: 31 perceptiveness: 36 dexterity: 38 empathy: 27 glamour: 20 stamina: 25 willpower: 34 magistry: 28
Meriwym the Maid of Illanc
Meriwym is a spoiled academic who has never had to deal with the real world, having been tucked away with her books and experiments for most of her early life. She has recently been thrust into an adventure quite unwillingly [...]
Statistics Soul: (98 inspiration/98 karma) Mind: (73 concentration/73 perspicacity) Body: (13 energy/13 vitality) Traits strength: 8 intelligence: 38 creativity: 50 grace: 22 resilience: 18 perceptiveness: 42 dexterity: 28 empathy: 46 glamour: 36 stamina: 27 willpower: 30 magistry: 39
Scenes
Walking Into a Meadow
Objects:
- Forest [Area] {name: Stillin Forest, container}
- Meadow [Area] {lute-shaped, 60m x 45m, contained by Forest}
- Path [Path] {dusty, well-worn}
- Well [Structure] {1.5m high, 1m dia, 30m deep, moss-covered, }
- Gnome [Character::Body] {name: Gallin, .3m tall, blonde hair, green eyes, scar from left ear to chin, activities: sitting, polishing weapon}
- Military Pick [Instrument] {high quality}
- Cap [Clothing] {red,three-cornered}
- Flora [Collection] {grass, flowers}
- Minerals [Collection] {jade, feldspar}
- Fauna [Collection] {mice, voles, badger}
- Player-Character's Body [Character::Body]
- Meadow [Area] {lute-shaped, 60m x 45m, contained by Forest}
- Weather [Science] {high cirrus, cumulonimbus to the east, winds from the east @ 3km/h}
Event Stream:
- Player has 'walking' activity property attached to her body object via the 'walk' verb of the Move ability.
- MoveEvent?: PC {east 1m}
- LookEvent?: PC {no target}
