Masterpiece Skill Imbuement

Each element of the master's level allows one skill to be conferred on someone using the object being forged. Only skills which enable tasks which require the use of an object of that particular class (or its ancestors) can be so imbued.

In other words, a master's tool or weapon can be made so that one skill which is not known to the user becomes temporarily known as long as she is using the item. Any tasks associated with that skill (at a level equal to the quality of the item) can be attempted by wielding the item. Each element allows her to choose one skill to be so conferred. Of course, this precludes imbuing any task associated with the group and series (A or B) on the periodic table? of the element at which she learns it.

As the master advances through her mastery, she can imbue a number of of skills to the wielders of an item. That number is equal to the number of elements of the interindividual level through which she has passed (less the number of primary statistics she can enhance and the number of tasks she can imbue). Thus, by the end of her time as a master, she may be able to imbue as many as 32 skills via her masterpieces. Of course, the more she imbues, the longer the forging will take, but the more valuable the product will be.

Any imbuement of a skill precludes task imbuement and stat enhancement, but does not preclude {Journey-Piece Skill Enhancementskill enhancement} or {Journey-Piece Enchantment Enablementenchantment enablement}, and does not preclude task or trait enhancement.

An important distinction exists between task imbuement and skill imbuement. Tasks imbued by an item are completely under the control of the wielder. Skill imbuement also confers tasks on the wielder, but the personality of item must control them.

Note that when you gain a level (except on the genius path) you must learn the imbuement (or enablement or protection or enhancement) from a master who already knows it. This means that someone who learns from a single master will reflect that master's style almost exactly for most of their development, while someone who learns from a variety of sources (as in a guild) will have more options.

See also Masterpiece Statistic Enhancement, Masterpiece Task Imbuement, The Forge and Forge Template

Scotus - 17 Dec 2000