Intelligence

A Trait for Characters

Intelligence is the unary trait of the character's mind. Like all traits, it is a Developmental Object? and derives its periodicity from that class. It corresponds to the wisdom trait for covenant objects.

Philosophy is written in this grand book, the universe, which stands continually open to our gaze, but the book cannot be understood unless one first learns to comprehend the language and read the letters in which it it is composed. It is written in the language of mathematics, and its characters are . . . geometric figures without which it is inhumanly possible to understand a single word of it; without these, one wanders about as if in a dark labyrinth.
— Galileo, as quoted in The Order of Reason

Intelligence is based on the character's mind statistics and enables the use of stories which are known by the character (as opposed to those lived by the character). Higher levels of intelligence reflect a greater diversity of stories available to the character, as well as the ability to hold more active stories at once.

Note that intelligence is also used in conjunction with skills (see die rolls) which may be associated with it. Some tasks associated with these skills may use intelligence as a part of the determination of success. And many of the tasks associated directly with intelligence (see below) may be autonomic tasks? which are triggered automatically by outside stimulus.

Another consequence is that some tasks (such as adopt role?) may be aliased to tasks from skills which use them. For instance, the task adopt role may be triggered by the task guard?, which might be initiated by someone who issues the command "guard door." Whatever skill contains the guard task (probably more than one -- combat, for instance) would know that the guard task requires the adopt role? task be triggered with whatever stories make up the "guard" role loaded into the AI of the guard (with the "door" being substituted into those stories as the "object to be guarded").

Notes from discussion of story and AIs as they relate to intelligence.

Some of the things which an !AI might need from the intelligence are:

  • Diversity of story
    • number of stories in a role
    • number of roles active at a time
  • Ease with which roles can be changed
  • Degree stories can be combined into a branching tree for case-based intelligence to follow
  • Degree to which character can abstract stories for use in other situations

For the purposes of the above discussion, we are defining a "role" to be the kind of object described by Francisco Varela (represented in FaerieMUD by a group of stories).

Periods

The periods? of Intelligence represent qualitative advancements which redefine the way the character looks at hir own intelligence.

Kegan's Equivalent Piaget's Eras Meaning Period
Prenatal Balance N/A Not Yet Independent-1
Incorporative BalanceSensimotor Reactive 0
Impulsive Balance Intuitive Aware 1
Imperial Balance Concrete OperationalSelf-Absorbed 2
Interpersonal BalanceFormal Operational Inter-Character 3
Negation Formal
Institutional BalanceFormal Operational Organized 4
Ordered Formal
Interindividual BalanceFormal Operational Principled 5
True Formal

Groups

RelationGroup NameEmotion Vocabulary
(0,-)Group IA? SatisfactionCurrent Balance
(+,-)Group IIA? Ebulent Current Balance
(+,0)Group IIIB? Laudatory Previous Balance
(+,+)Group IVB? Happy Previous Balance
(0,+)Group VB? Protective Previous Balance
(-,+)Group VIB? Sad Previous Balance
(-,0)Group VIIB? Angry Previous Balance
(-,-)Group VIIIB?Belligerent Previous Balance
(0,-)Group IB? SatisfactionPrevious Balance
(+,-)Group IIB? Ebulent Previous Balance
(+,0)Group IIIA? Laudatory Current Balance
(+,+)Group IVA? Happy Current Balance
(0,+)Group VA? Protective Current Balance
(-,+)Group VIA? Sad Current Balance
(-,0)Group VIIA? Angry Current Balance
(-,-)Group Zero Belligerent Current Balance

Eco-Relations

EcoRelations? represent the evolving relationship between subject and object in each period. For each group, the eco-relation either benefits (+), harms (-), or remains neutral to (0) the subject and object for that period. This is represented as an ordered pair, with subject listed first.

Because the Dependent Period has no distinction between self and other, EcoRelations? there have little meaning.

RelationNameManifestation
(0,-)Sacrificial Satisfaction Harms object
(+,-)Evangelical Predation Benefits subject, harms object
(+,0)Commensal Laudation Benefits subject
(+,+)Symbiotic Cooperation Benefits both
(0,+)Benign Warding Benefits object
(-,+)Depressed Parasitism Harms subject, benefits object
(-,0)Angry Sadism Harms subject
(-,-)Synnecrotic Conflict Harms both

Sacrificial Satisfaction (0,-)

Reactive - At the beginning of the sensimotor level, the newly discovered reflexes produce a sense of satisfaction. Think of a sea slug which is poked by a sharp stick and withdraws to safety.

Aware - At the beginning of the aware level, the newly discovered awareness of perceptions produces such a sense of satisfaction in those perceptions that reflexes are ignored or deadened. Think of a sea slug which has been poked so many times it no longer reacts, but instead revels in the satisfaction knowing it is being poked and is OK.

Self-Absorbed - At the beginning of the self-absorbed level, the newly discovered ability to immerse oneself in story produces such a sense of self-satisfaction that perceptions are ignored when they contradict the story-self. Think of Don Quixote living his heroic epic so vividly that his perceptions of the windmills are sacrificed to the story of fighting giants.

Iron

Later in the self-absorbed level, introspection has allowed the self-absorbed individual to manipulate the perceptions of those who have not yet learned the power of the story. This led to an overweaning belief in the power of the self, ultimately conflicting with others in way that had to be resolved by the creation of an inner story. Satisfaction blossoms as perception is once again sacrificed (within the inner story). Think of the child after her final temper tantrum -- satisfied that the refusal to lose her temper will better influence her parents than screaming would.

Inter-Character - At the beginning of the interpersonal level, the newly discovered ability to define oneself by a group of related stories (known as a "adopting a role") produces such a sense of communal satisfaction in those shared roles that story can be changed or ignored. Think of a sixth-grader's satisfaction in knowing they rule the playground in grammar school, sacrificing the needs represented by the story of their younger selves.

Ruthenium

Later in the interpersonal level, introspection has allowed the social group to manipulate the stories of those who cannot yet combine stories into a role. The members of this group have come to rely on one another to build their roles, even though they apply those roles in other contexts, ultimately conflicting with those outside the close-knit group of peers. This conflict had to be resolved by the individual members of the peer group each realizing they had to be able create their own roles. Inner satisfaction emerges as stories are changed or ignored internally as well as part of the group. Think of the member of a junior-high clique who decides she can still be a member although she thinks of herself as an outsider.

Organized - At the beginning of the organized level, the newly discovered institutional self experiences satisfaction to extent that roles can be ignored (or even evolved) as long as one has system of roles (the institutional self itself) among which one can choose. Think of the recent MBA graduate setting up a balance in his life between his marriage, his church, his new job and his political party.

Terbium

Later in the organized level, introspection has allowed institutional self to manipulate the roles of those who still identify with a single group (which defines one specific role, of which the institutional self has many). Ultimately this led to a kind of intellectual fascism, depending solely on the control of the institution, resolved when authority itself became institutionalized and organized. Satisfaction is built as roles are compartmentalized systematically, circumscribing their power. Think of an organizational chart used by a businessman to limit the damage which can be caused by corporate nazis too enamored of the institutional ideologies of a company and its stockholders.

Principled - At the beginning of the interindividual level, the newly discovered principled self experiences intimate satisfaction as ideological extremes are smoothed into higher principles and right relationships. Think of the corporate president who retires to find a new level of intimacy with his wife and children and grandchildren.

Berkelium

Later in the interindividual level, introspection has allowed the principled self to manipulate the institutions of those who have yet to be able to give up their institutional ideologies. This led to a temptation for the principled individual to assume authority over the ideologies subscribed to by others. This is resolved through the creation of interior standards of right relationships which are more important than convincing others to accept the principles in which the intimate self believes. Satisfaction comes from the knowledge that even if followers choose erroneous ideologies, it is better that they choose them themselves. Think of Jesus after he refused the offer of the crown of Israel and of control over an army ready to rebel against Roman rule.

Period Subject(0) Object(-) VocabularyElement Story
Reactive Reflexes None Current Lithium Green Slime Withdraws
Aware Perceptions Reflexes Current Sodium Sea elf and slug
Self-Absorbed the Story Perceptions Current Potassium Knight of Delusion
Previous Copper? The Temper of Orgatz
Inter-Characterthe Role the Story Current Rubidium? Brusius in the Schoolyard
Previous Silver? Rebel with a Cause
Organized System of Rolesthe Role Current Cesium? Magus Whisterium Chooses Court
Previous Gold? Creating the Guildmasters Guild
Principled Pure Forms System of RolesCurrent Francium? Guildmaster Kharanazt Retires
Previous Unununium? Proseus the Scholar and the Firdian Rebellion

Evangelical Predation (+,-)

Reactive -

Aware -

Self-Absorbed -

Inter-Character -

Organized -

Principled -

Period Subject(+) Object(-) VocabularyExample
Reactive Reflexes None Current
Aware Perceptions Reflexes Current
Self-Absorbed the Story Perceptions Current
Previous
Inter-Characterthe Role the Story Current
Previous
Organized System of Rolesthe Role Current
Previous
Principled Pure Forms System of RolesCurrent
Previous

Commensal Laudation (+,0)

Reactive -

Aware -

Self-Absorbed -

Inter-Character -

Organized -

Principled -

Period Subject(+) Object(0) VocabularyExample
Reactive Reflexes None Current
Aware Perceptions Reflexes Current
Self-Absorbed the Story Perceptions Previous
Current
Inter-Characterthe Role the Story Previous
Current
Organized System of Rolesthe Role Previous
Current
Principled Pure Forms System of RolesPrevious
Current

Symbiotic Cooperation (+,+)

Reactive -

Aware -

Self-Absorbed -

Inter-Character -

Organized -

Principled -

Period Subject(+) Object(+) VocabularyExample
Reactive Reflexes None Current
Aware Perceptions Reflexes Current
Self-Absorbed the Story Perceptions Previous
Current
Inter-Characterthe Role the Story Previous
Current
Organized System of Rolesthe Role Previous
Current
Principled Pure Forms System of RolesPrevious
Current

Benign Warding (0,+)

Reactive -

Aware -

Self-Absorbed -

Inter-Character -

Organized -

Principled -

Period Subject(0) Object(+) VocabularyExample
Reactive Reflexes None Current
Aware Perceptions Reflexes Current
Self-Absorbed the Story Perceptions Previous
Current
Inter-Characterthe Role the Story Previous
Current
Organized System of Rolesthe Role Previous
Current
Principled Pure Forms System of RolesPrevious
Current

Depressed Parasitism (-,+)

Reactive -

Aware -

Self-Absorbed -

Inter-Character -

Organized -

Principled -

Period Subject(-) Object(+) VocabularyExample
Reactive Reflexes None Current
Aware Perceptions Reflexes Current
Self-Absorbed the Story Perceptions Previous
Current
Inter-Characterthe Role the Story Previous
Current
Organized System of Rolesthe Role Previous
Current
Principled Pure Forms System of RolesPrevious
Current

Angry Sadism (-,0)

Reactive -

Aware -

Self-Absorbed -

Inter-Character -

Organized -

Principled -

Period Subject(-) Object(0) VocabularyExample
Reactive Reflexes None Current
Aware Perceptions Reflexes Current
Self-Absorbed the Story Perceptions Previous
Current
Inter-Characterthe Role the Story Previous
Current
Organized System of Rolesthe Role Previous
Current
Principled Pure Forms System of RolesPrevious
Current

Synnecrotic Conflict (-,-)

Reactive -

Aware -

Self-Absorbed -

Inter-Character -

Organized -

Principled -

Period Subject(-) Object(-) VocabularyExample
Reactive Reflexes None Current
Aware Perceptions Reflexes Current
Self-Absorbed the Story Perceptions Previous
Current
Inter-Characterthe Role the Story Previous
Current
Organized System of Rolesthe Role Previous
Current
Principled Pure Forms System of RolesPrevious
Current

Subjects and Objects

Name of Period PeriodSubject Object
Dependent -1 None
Reactive 0 Reflexes None
Aware 1 Perceptions Reflexes
Self-Absorbed 2 the Story Perceptions
Inter-Character 3 the Role the Story
Organized 4 System of Rolesthe Role
Principled 5 Pure Forms System of Roles

Vocabularies

Seasons

Major Conflicts

Meaning PeriodMajor Conflict
Dependent -1Birth
Reactive 0Deadened reflexes
Aware 1Perceptual illusions
Self-Absorbed 2Conflicting needs
Inter-Character 3Friends can disagree
Organized 4Contrasting ideologies
Principled 5Crucifixion

Minor Conflicts

There are no minor conflicts until introspection is triggered in the self-absorbed period (Period 2).

Meaning PeriodMinor Conflict
Self-Absorbed 2 Overweaning Belief
Inter-Character 3 Reliance on Friends
Organized 4 Appeal to Authority
Principled 5 Temptation of Authority

Genius

Genius in intelligence is represented by an ability to abstract more general stories from related stories. It becomes effective to a limited degree after the minor crises, but it depends on the way the minor crises are resolved.

Tasks

Intelligence tasks are arranged in a periodic table. The periodic tables of the FaerieMUD world are based on the periodic table of the elements. They are used to represent all phenomena which are emergent or which seem to repeat similar patterns as they develop.

Group IA?Group IIA?Group IIIB?Group IVB?Group VB?Group VIB?Group VIIB?Group VIIIB?Group VIIIB?Group VIIIB?Group IB?Group IIB?Group IIIA?Group IVA?Group VA?Group VIA?Group VIIA?Group Zero
HHHe
LiBeBCNOFNe
NaMgAlSiPSClAr
build role?CaScTiVCrMnFeCoNiCuZnGaGeAsSeBrKr
adopt role?SrYZrNbMoTcRuRhPdAgCdInSnSbTeIXe
CsBa*HfTaWReOsIrPtAuHgTlPbBiPoAtRn
FrRa**RfDbSgBhHsMtUunUuuUubUutUuqUupUuhUusUuo

*Lanthanide Series (see first row of the Rare Earth chart below) **Actinide Series (see second row of the Rare Earth chart below)

Rare Earths

LanthanidesLaCePrNdPmSmEuGdTbDyHoErTmYbLu
ActinidesAcThPaUNpPuAmCmBkCfEsFmMdNoLr

Stories

The stories associated with intelligence are found in The Book of Wit which contains the stories which are linked in the EcoRelations section (above).

Stillflame - 17 Nov 2001
Ged The Greys Hain - 03 Nov 2001
Stillflame - 03 Nov 2001
Scotus - 03 Nov 2001