Impulsive Balance of The Pattern<br><small>(Period 1)</small>
Developmental Objects? first differentiate themselves from their environment in the Impulsive Balance. They are learning what it is to have skills or identity. They apply these questions to themselves as well as others.
Thus, skills at this level are understood as perceptions and as impulses, which might be possible to do. A single set of seasons should bring them to the point where their impulses and perceptions can come into conflict requiring them to become an external object, a perception that one has rather than an impulse one is.
Elements 11-18
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Subject-Object relations
The subjects of the Impulsive Balance are perceptions. The objects are needs. <br>
Examples
- Children (age 2-5, approximately) whose mental development is in Piaget's Era II (which is sometimes called the era of symbolic thought). Inference is carried on through images and symbols which do not maintain logical relations to each other. This is sometimes called "prelogical thought" but it may be more accurate to call it "intuitive thought." The thinking sometimes appears to adults to be a belief in magic because there is a confusion between apparent or imagined events (the arrival of Santa Claus, for instance) with real events and objects. There is also a confusion between perceptual appearances of qualitative and quantitative changes and actual changes. Thus a child in the Impulsive Balance stage of mental development might think four pennies arranged in a line are "more pennies" than the same pennies arranged in a square even after seeing them rearranged. (Note that this is similar to -- and likely to occur about the same age as -- Kegan's Impulsive Balance in moral development. But it is different. It is the same kind of balance in a different area of development.)
- A culture during its Bronze Age is another example. Note that this is the same in the FaerieMUD scale of technological development as in our world.
- A magickal college or other covenant which sometimes needs a temporary leader is an example of an entity with an Order in the Impulsive Balance.
- a skill at the Impulsive Balance enables a crafter to make artifacts capable of being used as a toy.
- the Impulsive matter an initiate should use to best achieve an artifact capable of serving as a toy:
- Salamander? and Bovine? are !FaerieMUD languages which have reached the Impulsive Balance (or most herd animal communication in the non-fae world)
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See also
- The Pattern
- Period 1
- The Inclusive dependency
- Incorporative Balance
- Imperial Balance.
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— Scotus - 21 Apr 2001
— GedTheGreysHain - 21 Oct 2001 [Linked up some more stuff]
