Description Generation

The generation of descriptions from collections of game objects is more difficult in the FaerieMUD world than in a room-based game world. There is no static room description to use, so all descriptions must be built from the collection of objects around the observer.

  • Perception - The effect of character perception on the generated description
  • Location - The effect of relative location on the generated description of an object
  • Containment - When object A contains object B, which is used for description?
  • Different kinds of perception: auditory, olfactory, visual, etc.

GedTheGreysHain - 18 Aug 2001