| 1 | #!/usr/bin/ruby |
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| 2 | # |
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| 3 | # This file contains the FaerieMUD::Locus class, a derivative of |
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| 4 | # FaerieMUD::Entity. Instances of this class and its derivatives are entities |
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| 5 | # which occupy a location, have geometry and orientation, are capable of |
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| 6 | # colliding with each other, have relationships of containment with one another, |
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| 7 | # have componented construction/internal location, and have their own Mana |
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| 8 | # potential. They also introduce event propagation, which is the system which |
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| 9 | # causes events to move from one object to another based on their relationships. |
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| 10 | # |
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| 11 | # == Location |
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| 12 | # |
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| 13 | # Location in the world is defined by two attributes: containment and local |
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| 14 | # coordinates. |
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| 15 | # |
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| 16 | # === Containment |
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| 17 | # |
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| 18 | # Containment is the expression of a relation of proximity or enclosure between |
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| 19 | # one object and another. Containment affects the way events are propagated, and |
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| 20 | # is a factor in determining an object's perceptual salience in the description |
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| 21 | # engine. |
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| 22 | # |
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| 23 | # Containment at the Locus level is the simplest kind of containment; it |
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| 24 | # expresses a relationship of purely hierarchical enclosure of one object within |
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| 25 | # another's physical geometry. In physics terms, it means that one object's |
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| 26 | # geometry is contained within another's transform group. |
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| 27 | # |
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| 28 | # Some derivatives of Locus will probably need to define additional behaviours |
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| 29 | # and attributes to express their ideas of what containment means to them. |
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| 30 | # |
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| 31 | # === Local Coordinates |
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| 32 | # |
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| 33 | # Loci also have a relationship of location with their container, which provides |
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| 34 | # a local coordinate system for finer-grained directed event propagation and |
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| 35 | # description. The form the coordinate system takes is up to the specific |
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| 36 | # implementation of the container -- it can be cartesian coordinates (in which |
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| 37 | # case the container might also use an ODE::Space to represent its inner space), |
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| 38 | # or a simple location list for smaller objects. |
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| 39 | # |
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| 40 | # === Collision |
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| 41 | # |
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| 42 | # When two loci try to occupy the same space, a collision results. Most of |
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| 43 | # FaerieMUD's collision system is contained in this class. Each Locus contains a |
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| 44 | # FaerieMUD::Physics::Geometry and a FaerieMUD::Physics::TransformGroup. The |
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| 45 | # Geometry is the object which contains the object's location in the game world |
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| 46 | # relative to its container. The TransformGroup aggregates groups of objects |
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| 47 | # together so they can be transformed (ie., moved, rotated, etc.) as one |
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| 48 | # object. Objects which are added to the contents will be added to the |
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| 49 | # TransformGroup. |
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| 50 | # |
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| 51 | # ==== Componented Construction |
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| 52 | # |
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| 53 | # Componented construction is a behaviour which maintains a list of parts which |
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| 54 | # make up an integral whole, each of which may be or may not be a unique object |
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| 55 | # instance. This is used to model the detail of a component system for objects |
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| 56 | # without having to maintain an instance of each component in the game |
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| 57 | # world. See http://docs.faeriemud.org/bin/view/Dream/Components for more |
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| 58 | # information. |
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| 59 | # |
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| 60 | # == Event Propagation |
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| 61 | # |
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| 62 | # Loci also are capable of propagating events to the objects which contain or |
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| 63 | # are contained by them. This propagation is purely heirarchical in the Locus |
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| 64 | # class itself, but may be overridden to introduce more complex propagation |
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| 65 | # behaviours in derivatives. |
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| 66 | # |
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| 67 | # There are two kinds of event propagation: immersion and dispersal. |
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| 68 | # |
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| 69 | # === Immersion |
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| 70 | # |
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| 71 | # Event immersion is the propagation of events from an object to its |
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| 72 | # contents. Objects are only affected by events during this kind of |
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| 73 | # propagation. Immersion is controlled by an object's handlers, which must |
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| 74 | # propagate events (or modified clones of them) further inward if it is called |
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| 75 | # for. |
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| 76 | # |
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| 77 | # === Dispersal |
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| 78 | # |
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| 79 | # Dispersal is the propagation of events from an object to its |
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| 80 | # container/s. Objects should not be affected by event they disperse; if an |
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| 81 | # event is to affect an object, it must be reflected back by one of the object's |
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| 82 | # containers. Events typically are dispersed to the widest extent they can |
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| 83 | # affect in a given tick before being reflected back. |
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| 84 | # |
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| 85 | # == Subversion ID |
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| 86 | # |
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| 87 | # $Id$ |
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| 88 | # |
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| 89 | # == Authors |
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| 90 | # |
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| 91 | # * Michael Granger <ged@FaerieMUD.org> |
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| 92 | # |
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| 93 | # :include: LICENSE |
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| 94 | # |
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| 95 | #--- |
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| 96 | # |
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| 97 | # Please see the file LICENSE for licensing details. |
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| 98 | # |
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| 99 | |
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| 100 | require 'monitor' |
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| 101 | |
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| 102 | require 'fm/entity' |
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| 103 | require 'fm/mixins' |
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| 104 | require 'fm/exceptions' |
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| 105 | |
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| 106 | ### Object class for Entities which occupy a location, have geometry and |
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| 107 | ### orientation, are capable of colliding with each other, have relationships of |
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| 108 | ### containment with one another, and have their own Mana potential. Also |
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| 109 | ### contains the base event propagation subsystem. |
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| 110 | class FaerieMUD::Locus < FaerieMUD::Entity |
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| 111 | contributors :ged |
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| 112 | |
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| 113 | # SVN Revision |
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| 114 | SVNRev = %q$Rev$ |
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| 115 | |
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| 116 | # SVN Id |
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| 117 | SVNId = %q$Id$ |
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| 118 | |
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| 119 | |
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| 120 | |
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| 121 | ### Create a new Locus object. |
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| 122 | def initialize( args={} ) |
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| 123 | @containers = [] |
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| 124 | @contents = [] |
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| 125 | |
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| 126 | super |
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| 127 | end |
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| 128 | |
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| 129 | |
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| 130 | |
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| 131 | ###### |
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| 132 | public |
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| 133 | ###### |
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| 134 | |
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| 135 | # The Array of objects which contain the receiver, if any; may be empty |
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| 136 | # (if it is not contained by anything) or one or more FaerieMUD::Locus |
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| 137 | # objects. |
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| 138 | attr_reader :containers |
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| 139 | |
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| 140 | # The Array of FaerieMUD::Locus objects which are contained within the |
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| 141 | # receiver. |
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| 142 | attr_reader :contents |
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| 143 | |
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| 144 | |
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| 145 | |
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| 146 | ############################################################# |
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| 147 | ### C O N T A I N M E N T |
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| 148 | ############################################################# |
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| 149 | |
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| 150 | ### Adds the specified objects (FaerieMUD::Locus objects) to the |
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| 151 | ### contents of the receiver. |
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| 152 | def add_contents( *objects ) |
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| 153 | synchronize do |
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| 154 | objects.each do |obj| |
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| 155 | if obj.contains?( self ) |
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| 156 | raise FaerieMUD::ContainmentError, |
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| 157 | "%s cannot both be contained by and contain %s" % |
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| 158 | [ obj.to_s, self.to_s ] |
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| 159 | end |
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| 160 | obj.add_container(self) |
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| 161 | end |
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| 162 | synchronize( Sync::EX ) { @contents |= objects } |
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| 163 | end |
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| 164 | |
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| 165 | return objects |
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| 166 | end |
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| 167 | |
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| 168 | |
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| 169 | ### Append operator -- add the specified ojbect to the contents of the |
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| 170 | ### receiver and return the receiver. |
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| 171 | def <<( object ) |
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| 172 | self.add_contents( object ) |
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| 173 | return self |
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| 174 | end |
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| 175 | |
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| 176 | |
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| 177 | ### Remove the given objects, or if a class was given, all objects of |
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| 178 | ### the given class or its derivatives from the contents of the |
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| 179 | ### receiver. |
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| 180 | def remove_contents( *objects ) |
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| 181 | removedObjects = nil |
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| 182 | |
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| 183 | # Expand classes into the objects they match |
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| 184 | synchronize( Sync::SH ) do |
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| 185 | expanded = objects.collect do |obj| |
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| 186 | if obj.is_a?( Class ) |
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| 187 | @contents.find_all {|cobj| cobj.is_a?(obj)} |
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| 188 | else |
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| 189 | obj |
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| 190 | end |
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| 191 | end.flatten.uniq |
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| 192 | |
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| 193 | # Get the objects that'll be removed by intersecting the expanded |
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| 194 | # list with the current contents; then remove 'em. |
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| 195 | removedObjects = @contents & expanded |
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| 196 | removedObjects.each {|obj| obj.remove_container(self) } |
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| 197 | synchronize( Sync::EX ) { @contents -= removedObjects } |
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| 198 | end |
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| 199 | |
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| 200 | return removedObjects |
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| 201 | end |
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| 202 | |
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| 203 | |
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| 204 | ### Add the specified object to the list of the receiver's containers. |
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| 205 | def add_container( object ) |
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| 206 | synchronize( Sync::SH ) { |
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| 207 | if self.contains?( object ) |
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| 208 | raise FaerieMUD::ContainmentError, |
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| 209 | "receiver is %s's container" % object.to_s |
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| 210 | end |
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| 211 | |
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| 212 | synchronize( Sync::EX ) { |
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| 213 | @containers |= [object] |
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| 214 | } |
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| 215 | } |
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| 216 | end |
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| 217 | |
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| 218 | |
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| 219 | ### Remove the specified +object+ from the list of the receiver's |
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| 220 | ### containers. |
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| 221 | def remove_container( object ) |
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| 222 | synchronize( Sync::EX ) { @containers -= [object] } |
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| 223 | end |
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| 224 | |
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| 225 | |
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| 226 | ### Return +true+ if the receiver contains the specified object. |
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| 227 | def contains?( obj ) |
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| 228 | return (@contents.include?( obj ) || @contents.find {|l| l.contains?(obj) }) ? |
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| 229 | true : |
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| 230 | false |
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| 231 | end |
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| 232 | alias_method :include?, :contains? |
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| 233 | |
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| 234 | |
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| 235 | ### Return +true+ if the receiver is contained by the specified object. |
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| 236 | def contained_by?( obj ) |
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| 237 | return @containers.include?( obj ) |
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| 238 | end |
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| 239 | |
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| 240 | |
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| 241 | ############################################################# |
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| 242 | ### E V E N T S |
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| 243 | ############################################################# |
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| 244 | |
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| 245 | ### The fallback handler for Loci just immerses any events it receives. |
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| 246 | def handle_any_event( event ) |
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| 247 | self.log.debug( "Fallback handler: Immersing a #{event.class.name}" ) |
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| 248 | self.immerse_events( event ) |
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| 249 | end |
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| 250 | |
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| 251 | |
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| 252 | ### Event dispersal: propagate events outward (to the receiver's |
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| 253 | ### container/s). |
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| 254 | def disperse_events( *events ) |
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| 255 | results = [] |
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| 256 | |
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| 257 | # Pass on all of the given events to each of this object's |
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| 258 | # containers. |
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| 259 | @containers.each do |obj| |
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| 260 | results << obj.disperse_events( *events ) |
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| 261 | end |
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| 262 | |
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| 263 | return results.flatten |
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| 264 | end |
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| 265 | |
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| 266 | |
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| 267 | |
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| 268 | ######### |
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| 269 | protected |
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| 270 | ######### |
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| 271 | |
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| 272 | ### Event immersion: propagate events inward (to the receiver's |
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| 273 | ### contents). |
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| 274 | def immerse_events( *events ) |
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| 275 | self.log.debug "Immersing %d event" % [events.length] |
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| 276 | results = [] |
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| 277 | |
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| 278 | # Distribute all the events to each contained item, saving any |
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| 279 | # resulting events for return. |
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| 280 | @contents.each do |obj| |
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| 281 | results << obj.handle_events( *events ) |
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| 282 | end |
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| 283 | |
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| 284 | return results.flatten |
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| 285 | end |
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| 286 | |
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| 287 | |
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| 288 | |
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| 289 | end # class FaerieMUD::Locus |
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