Faelidth

The hidden path.

A Better Game

We want to make a better game, a role-playing game where the notion of role is taken seriously, where the stories that are made in the game can be (and are) re-told.

We want to open the way for heroes. Heroes that sacrifice, heroes that are forged from members of a culture, a society, and a family and who matter more because of it.

We want to make something more than an mercenary’s amusement park, something more deep and less predictable.

We want craftsmanship to matter. And teaching, and statesmanship, and leadership, and exploration, and guile, and creative problem-solving, and the patient study of the arcane. We want them to matter like they do in all the best stories, the ones that we’re still telling hundreds, even thousands of years later.

This is the first road marker of our journey, on a path that's ever-unfolding. The ground has been laid, the scaffolding erected, and with a bit of patience and the grace of the gods of Making, we will forge our world.

Schaltenbrandt's Periodic Table